Teachers Buzz Oct 01 2007 Transcript

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[edit] Full Immersion Hyperformalism with DanCoyote Antonello

Image:Dc 016.jpg

Dancoyote Antonelli: welcome!

Ravenelle Zugzwang:Hello there

Dancoyote Antonelli: heyas Rav

Farley Scarborough: Hello Dancoyote

Dancoyote Antonelli: heyas Farley

CDB Barkley: we are getting a crowd

Dancoyote Antonelli: CDB are you helping people configure before they arrive?

Dancoyote Antonelli: or should we go through that here in real time?

Dancoyote Antonelli: broadcast is not up

Ravenelle Zugzwang:we should go through it here

Dancoyote Antonelli: as far as I can see

Dancoyote Antonelli: welcome Silver

Farley Scarborough waves to the camera and grins impishly

CDB Barkley: Welcome everyone for a special NMC Campus Teachers Buzz

Ravenelle Zugzwang:thanks CDB

Silver Tomorrow: Hi thanks

Dancoyote Antonelli: and welcome to Full Immersion Hyperformalism!

CDB Barkley: We are in for a real treat, to learn from one of the most creative artists in SL

Dancoyote Antonelli: <----blushes

CDB Barkley: We have a few moments, be sure you make setting adjustments as described on the board behind me

Dancoyote Antonelli: if you need support getting your settings

CDB Barkley: for the ful "full" experience

Dancoyote Antonelli: let me know

CDB Barkley: Who here as seen the ZeroG Skydancers?

Dancoyote Antonelli: this space is intended to be viewed witht no land, sea or clouds

Dancoyote Antonelli: I call it pure Hyperformal space

Dancoyote Antonelli: you are encouraged to cut the tether

Dancoyote Antonelli: and exist in a place that has little reference to the RL world as you know it

Dancoyote Antonelli: my philosphy is that since SL has so many unique characteristics not found in RL

Dancoyote Antonelli: I make it a point to explore that as much as possible

Dancoyote Antonelli: there are MANY very good people making things that have a reference in RL

Dancoyote Antonelli: so I dont have to worry about that!

Dancoyote Antonelli: welcome Brihid

Dancoyote Antonelli: and Salar

Dancoyote Antonelli: please take a look at the yellow sign over here

Brighid Amat: Thank you

Dancoyote Antonelli: and adjust your settings accordingly

Dancoyote Antonelli: if you have trouble with that

Dancoyote Antonelli: let me

Dancoyote Antonelli: Rav or CDB know

Dancoyote Antonelli: and we will help you

Silver Tomorrow: how can i confirm that the settings are changed? Are they under preferences?

Dancoyote Antonelli: do you see the Client and Server pulldown menus?

Dancoyote Antonelli: in your SL Browser user interface?

Silver Tomorrow: looking

Dancoyote Antonelli: should be next to "help"

Silver Tomorrow: ok

Silver Tomorrow: yes i see

Dancoyote Antonelli: to manyually check

CDB Barkley: wee

Dancoyote Antonelli: pull the Client menu down

CDB Barkley: Weeee! ^.^

Dancoyote Antonelli: and go

Silver Tomorrow: Ok, thanks

Dancoyote Antonelli: Client/Rendering/Types

Dancoyote Antonelli: you shoud see that "surface patch"

Dancoyote Antonelli: water and land

Dancoyote Antonelli: are turned off

Silver Tomorrow: ok got it thanks

Brighid Amat: I think I did something wrong Let me start over

Dancoyote Antonelli: k

Dancoyote Antonelli: no worries

Dancoyote Antonelli: incidently

Dancoyote Antonelli: I am working on a custom SL browser

Dancoyote Antonelli: with one button

Dancoyote Antonelli: to do all this

Dancoyote Antonelli: I realize it is a little advanced

CDB Barkley: Welcome everyone

Dancoyote Antonelli: for many people

Brighid Amat: where to I find the draw distance?

CDB Barkley: We will give folks a few more minutes to arrive

Dancoyote Antonelli: in your preferences

Silver Tomorrow: which is under Edit menu

CDB Barkley: DC, how long have you been working in SL?

Dancoyote Antonelli: Edit/Preferences/Graphics

Dancoyote Antonelli: I have been in SL since April of 2006

Dancoyote Antonelli: I am still learning every day

CDB Barkley says me too, and all i can make are cubes

Dancoyote Antonelli: hehe

Salar Watson: Sorry Dinner time in UK - brb

Dancoyote Antonelli: CDB you make beauty websites and stuff man

CDB Barkley blushes

Dancoyote Antonelli: everyone contributes value

CDB Barkley: For those that are new to NMC Campus Buzz...

CDB Barkley: We meet every 2 weeks, as an open meeting of folks interested in SL, teaching, and assorted issues

CDB Barkley: we hold discussions, demos,. and like today, field trips!

Dancoyote Antonelli: welcome brett

Dancoyote Antonelli: pls

CDB Barkley: More on us at

http://sl.nmc.org/wiki

Dancoyote Antonelli: get your settings

Dancoyote Antonelli: from the yellow sign

Dancoyote Antonelli: if you have any difficultty

Dancoyote Antonelli: let me know

CDB Barkley: And just as an FYI, we typically save the chat log for our site

Dancoyote Antonelli: it is recommended for this space

CDB Barkley: so if you dont want to be posted, send us private IMs

CDB Barkley: ..and

CDB Barkley: I am trying something new

Hyperformal Tours: <172.00000, 28.00000, 397.00000>

Dancoyote Antonelli: hehe

CDB Barkley: we are live video streamin

CDB Barkley: streaming this session

Dancoyote Antonelli: someone just took off!

Dancoyote Antonelli: hehe

Dancoyote Antonelli: ok CDB

CDB Barkley: Well, it's show time!

Dancoyote Antonelli: great!

CDB Barkley: and we are welcoming DC..

Dancoyote Antonelli: welcome to Full Immersion Hyperformalism

Dancoyote Antonelli: I would like to thank CDB for inviting me

Dancoyote Antonelli: and say that I am honored to be here today!

Dancoyote Antonelli: this exhibition is made possiblle by NMC

Dancoyote Antonelli: I greatly value my relationship with NMC

Dancoyote Antonelli: because it is very important to me

Dancoyote Antonelli: to be aligned with education

Dancoyote Antonelli: and educators

Dancoyote Antonelli: so thanks NMC!

Dancoyote Antonelli: and welcome once again everyone

Dancoyote Antonelli: if you do not have your settings set up

Dancoyote Antonelli: please read below the yellow sign

Dancoyote Antonelli: to get the recommeded settings

Dancoyote Antonelli: This space is intended to encourage people

Dancoyote Antonelli: to lose the connections

Dancoyote Antonelli: to RL that SL provides

Dancoyote Antonelli: I think that with the potentital to cut the ties to many RL conventions like

Dancoyote Antonelli: land, sea and cloudsd

Dancoyote Antonelli: we might also be able to cut the ties

Dancoyote Antonelli: conceptually

Dancoyote Antonelli: to things like

Dancoyote Antonelli: racism, sexism and otther things from RL

Dancoyote Antonelli: indeed SL is a place where we are born with no gender

Dancoyote Antonelli: and no race

Dancoyote Antonelli: a wonderful demonstration

Dancoyote Antonelli: that these things are constructts

Dancoyote Antonelli: hehe

Dancoyote Antonelli: still arriving

Dancoyote Antonelli: but you didnt come here to listten to me lecture on that!

Dancoyote Antonelli: here's my plan

Dancoyote Antonelli: I want to try to give you guys a tour of this space

Dancoyote Antonelli: for about half the time

Dancoyote Antonelli: and then assemble for some Q and A after

Dancoyote Antonelli: we will meet back here

Dancoyote Antonelli: this is node 10

Dancoyote Antonelli: so I will assume you have your settings now

Dancoyote Antonelli: when you do

Dancoyote Antonelli: notice the red cubes

Dancoyote Antonelli: these cubes are all over the exhibition

Dancoyote Antonelli: this is a full class 5 sim

Dancoyote Antonelli: and 800 meters of art

CDB Barkley: What does full clas 5 mean?

Dancoyote Antonelli: it is a designation by Linden Labs

Dancoyote Antonelli: I dont know specifically

Dancoyote Antonelli: but

Dancoyote Antonelli: I do know it is the best kind of sim

Dancoyote Antonelli: the fastest server

Dancoyote Antonelli: etc

Dancoyote Antonelli: so we should be ok from a population standpoint

Todayand Tomorrow: Humm - didn't know they offered choices on sim types...

Dancoyote Antonelli: hehe

Dancoyote Antonelli: I didnt either!

Todayand Tomorrow: :-)

Dancoyote Antonelli: ok so when you get your settings done

Ravenelle Zugzwang:

http://blog.secondlife.com/2006/10/16/looking-forward-to-class-5/

Dancoyote Antonelli: click a red cube

CDB Barkley: thanks rav

Dancoyote Antonelli: simple click

Ravenelle Zugzwang:here is some information on Servers

CDB Barkley: like rapids

Dancoyote Antonelli: left click

Dancoyote Antonelli: dont choose a node yet

CDB Barkley: which node?

Dancoyote Antonelli: let me get everyone set

Dancoyote Antonelli: first

Dancoyote Antonelli: and we will fly over to a node together

Silver Tomorrow: sorry !

Dancoyote Antonelli: ok choose node 3

Dancoyote Antonelli: wow that is soooo cool!

Dancoyote Antonelli: never did that with so many people before

Peregrine Juneau: lol

Dancoyote Antonelli: right this way

Dancoyote Antonelli: these are didactic plates

Dancoyote Antonelli: that talk a bit about the exhibition

Dancoyote Antonelli: this is where we will "cube" to the next level from

Dancoyote Antonelli: there are 10 pre-selected nodes in this space

Dancoyote Antonelli: but many many more places to visit

Dancoyote Antonelli: not on the cube routes

Ravenelle Zugzwang:I can feel the sense of space

Dancoyote Antonelli: notice above you

Dancoyote Antonelli: the "architecture"

Dancoyote Antonelli: is invisible

Dancoyote Antonelli: from below

Dancoyote Antonelli: I believe that architecture is user interface in SL

Dancoyote Antonelli: I call this

Dancoyote Antonelli: stealth architecture

Dancoyote Antonelli: because it is only visible

Dancoyote Antonelli: when it is needed

Dancoyote Antonelli: sec

Dancoyote Antonelli: one of our gang needs a TP

Brighid Amat: There are a lot of folk on different levels trying to get back here

Dancoyote Antonelli: this is node 3

Silver Tomorrow: I can't see to stop typing!

Dancoyote Antonelli: ok so stealth architecture is an innovation

Dancoyote Antonelli: that helps alleviate clutter

Dancoyote Antonelli: in a visual world

Dancoyote Antonelli: I believe that architecture should be pretty much invisible

Dancoyote Antonelli: until it is needed to divide space

Dancoyote Antonelli: or guide the user

Dancoyote Antonelli: please landmark this location if you want to come back here later

Dancoyote Antonelli: ok so give me a moment

Dancoyote Antonelli: and I will make more cubes!

Todayand Tomorrow: Which Note are we heading toward next?

Hyperformal Tours: <34.00000, 136.00000, 707.00000>

Dancoyote Antonelli: lets go to node 5

Dancoyote Antonelli: wow

Dancoyote Antonelli: I cant get over that!

Dancoyote Antonelli: imagine

Dancoyote Antonelli: your classroom

Dancoyote Antonelli: flying around!

Dancoyote Antonelli: ok so this panel in front

Dancoyote Antonelli: is called a magic word painting

Dancoyote Antonelli: for centuries artists have been naming their work

Dancoyote Antonelli: now an artwork

Dancoyote Antonelli: knows its name

Dancoyote Antonelli: abbra

Dancoyote Antonelli: this one responds to three names

Dancoyote Antonelli: and has nearly 1000 variations

Dancoyote Antonelli: semprini

Dancoyote Antonelli: abbra

Dancoyote Antonelli: however

Dancoyote Antonelli: it will take a little time to rezz

Dancoyote Antonelli: with this many people in the sim

Dancoyote Antonelli: lol!

Todayand Tomorrow: Class 5 notwithstanding ;-)

Dancoyote Antonelli: ok so notice over here

Dancoyote Antonelli: see the blue cube?

Dancoyote Antonelli: everything in this space is active, reactive or in some way animated

Dancoyote Antonelli: someone just told me CDB lost his DSL

Dancoyote Antonelli: !-/

Dancoyote Antonelli: darn!

Todayand Tomorrow: Yeah - I twittered him and said we'd all take stills for him.

DrDoug Pennell: Serves hiim right for sending half of us to the bottom of the ocean :)

Dancoyote Antonelli: ok so the blue cube is a sculptural concept

Todayand Tomorrow: LOL

Dancoyote Antonelli: hehe

Peregrine Juneau: Sometimes that RL architecture bites you ;-)

Dancoyote Antonelli: there shouldnt even be any ocean here!

Dancoyote Antonelli: hehe

Dancoyote Antonelli: ok the blue cube

Dancoyote Antonelli: is a social sculpture in a way

Dancoyote Antonelli: because it takes at least two

Dancoyote Antonelli: people to ralize its potential

Dancoyote Antonelli: realize*

Dancoyote Antonelli: in that

Dancoyote Antonelli: it is too massive to enjoy by your self close up

Dancoyote Antonelli: so one person must be close

Dancoyote Antonelli: to make it work

Dancoyote Antonelli: and the other person at a distance to enjoy it

Dancoyote Antonelli: stay here

Dancoyote Antonelli: while I fly over ther

Dancoyote Antonelli: and make it work

Dancoyote Antonelli: sec

Farley Scarborough smiles

Dancoyote Antonelli: it is deceptively simple

Dancoyote Antonelli: but important

Dancoyote Antonelli: in that it is

Dancoyote Antonelli: not a concept

Dancoyote Antonelli: available in RL

Todayand Tomorrow: to "make it work" what did you do when you flew over there?

Dancoyote Antonelli: ok let me make some more cubes!

DrDoug Pennell: So it reacts to how near an avatar is?

Todayand Tomorrow: thanks!

Todayand Tomorrow: Node location next?

Peregrine Juneau: I'll hace a whole new association with the word "cubist" after today

Peregrine Juneau: have

Dancoyote Antonelli: hehe

Dancoyote Antonelli: lets to go node 9

Dancoyote Antonelli: ok one of my big "secrets" in SL

Dancoyote Antonelli: I call the "grail"

Dancoyote Antonelli: the control surfaces you see

Dancoyote Antonelli: I refer to as the "grail"

Dancoyote Antonelli: these are unique

Dancoyote Antonelli: custom crafted to my specifications

Dancoyote Antonelli: every prim in this space

Dancoyote Antonelli: is scripted to respond to my input

Dancoyote Antonelli: watch the large prims in the center

Dancoyote Antonelli: opens things up a biit here

Dancoyote Antonelli: ok so rather than make cubes again

Dancoyote Antonelli: is it possible we can all meet at the start

Dancoyote Antonelli: for Q and A?

Dancoyote Antonelli: nm

Ravenelle Zugzwang:I don't know my way back

Dancoyote Antonelli: I will make cubes

Dancoyote Antonelli: sec

Ravenelle Zugzwang:= )

Dancoyote Antonelli: let me make the cubes first

Dancoyote Antonelli: before you sit

Dancoyote Antonelli: I need to adjust them

Todayand Tomorrow: just tell us the node number and we'll meeet you there.

Silver Tomorrow: the cubes are fun too

Sabine Stonebender rang Sabine Stonebender's Bell!

Sabine Stonebender: boo^^

Dancoyote Antonelli: heyas Sabs

Sabine Stonebender: having a nice tour day i see:)

Dancoyote Antonelli: hehe

Dancoyote Antonelli: yes

Dancoyote Antonelli: go to node 10

Dancoyote Antonelli: pls

Hyperformal Tours: <34.00000, 136.00000, 707.00000>


Dancoyote Antonelli: Please meet back at node 10 for Q and A!


Silver Tomorrow: is this node 10

Dancoyote Antonelli: if you got lost, please IM me for a teleport!

ArtWorld Market: yes

Silver Tomorrow: :)

Dancoyote Antonelli: I want to wait a sec

Dancoyote Antonelli: to assemble

Dancoyote Antonelli: thanks TT

Dancoyote Antonelli: hey lets al walk over to the pink thing

Dancoyote Antonelli: !!!

DrDoug Pennell: Uh Oh.

Dancoyote Antonelli: at various locations in this exhibit

Dancoyote Antonelli: are didactic signs

Dancoyote Antonelli: that reveal information about the sculptural elements

Dancoyote Antonelli: these signs are closed

Dancoyote Antonelli: until the avatar come near

Ravenelle Zugzwang:very nice

Dancoyote Antonelli: back up a litte

Ravenelle Zugzwang:I enjoy all the interaction

Dancoyote Antonelli: I try to keep this kind of stuff

Dancoyote Antonelli: discreet

Dancoyote Antonelli: and with SL scripting

Dancoyote Antonelli: it is possible to do this

Dancoyote Antonelli: ok so lets start the Q and A

Dancoyote Antonelli: hehe

Silver Tomorrow: DC, I want to say that this place is incredible...thank you for sharing it with us

Dancoyote Antonelli: you are welcome Silver

Dancoyote Antonelli: thank you so much for visitin

Kena Xeno: hi I came late so had quite a time finding how to start

Dependent Binder: I totally agree - many thanks!

Brighid Amat: This is really amazing.

Kena Xeno: but once I figured out the red seats it was easy

Dancoyote Antonelli: <-blushes

Silver Tomorrow: i am looking forward to exploring more and bringing my friends

Kena Xeno: I think there are a number of people down under the ocean

Dancoyote Antonelli: cool

Dancoyote Antonelli: let me know if there are any questions

Dancoyote Antonelli: I love to discuss the art

Dependent Binder: How do I travel from node to node on my own?

Ravenelle Zugzwang:are you a pastaferian?

Brighid Amat: Do we have to undo all the preference changes we made at the beginning?

Kena Xeno: Question--how did you build up this high, when I couldn't fly up here?

Dancoyote Antonelli: yes!

Dancoyote Antonelli: I am

Dancoyote Antonelli: hehe

Ravenelle Zugzwang:= )

Kena Xeno: \something to do with the settings?

Dancoyote Antonelli: you can fly from node to node

Farley Scarborough laughs

Dancoyote Antonelli: with the red cubes

Dancoyote Antonelli: or just fly

Dancoyote Antonelli: via a flight feather

Dancoyote Antonelli: that is available free

Dancoyote Antonelli: at node 10

Kena Xeno: I couldn't fly this high

Dancoyote Antonelli: I recommendpeople

Kena Xeno: ah a flight feather

Dancoyote Antonelli: with the flight feather

Dancoyote Antonelli: you can

Peregrine Juneau: I was wondering how much of the exhibit was shped by your experience of SL and its "capabilities" and how much you conceptualised independently of SL (if that makes any sense!)

Kena Xeno: ok, where is it?

Peregrine Juneau: shaped

Kena Xeno: ty

Dancoyote Antonelli: my work is native to SL

Dancoyote Antonelli: I have been dreaming about a SL like space

Dancoyote Antonelli: since I was a child

Dancoyote Antonelli: a place I could fly

Dancoyote Antonelli: and build at a monolithic scale

Dancoyote Antonelli: Hyperformalism

Dancoyote Antonelli: (what I call my art)

Dancoyote Antonelli: is not limited to SL

Dancoyote Antonelli: but is expressed in other forms

Dancoyote Antonelli: from OP art

Dancoyote Antonelli: to process based computer based arts

Silver Tomorrow: why do you call it that?

Dancoyote Antonelli: Hyperformalism is

Dancoyote Antonelli: formalist abstraction

Dancoyote Antonelli: in hyper medium

Dancoyote Antonelli: formalim is an art historical term

Dancoyote Antonelli: and hyper

Dancoyote Antonelli: generally is a technical term

Dancoyote Antonelli: more contemporary

Dancoyote Antonelli: that means you can explore

Dancoyote Antonelli: non linearlyly

Dancoyote Antonelli: hehe

Dancoyote Antonelli: forgive the spelling!

Dancoyote Antonelli: like hyper linking

Dancoyote Antonelli: I believe

Dancoyote Antonelli: that with abstraction

Dancoyote Antonelli: I can get closer to my goal

Dancoyote Antonelli: which is to remind the viewer of their sense of wonder

Dancoyote Antonelli: in a cynical world

Dancoyote Antonelli: a sense of wonder

Dancoyote Antonelli: can sustain us

Dancoyote Antonelli: and provide hope

Dancoyote Antonelli: I believe the job of the contemporary artist

Dancoyote Antonelli: is to supercede

Dancoyote Antonelli: ideology

Dancoyote Antonelli: and attempt wonder

Todayand Tomorrow: or to suggest alternatives that are as constrained?

Dancoyote Antonelli: could you rephrase that?

Dancoyote Antonelli: Im not sure I understand...

Chianti Carmichael: There will always be constraints, maybe wonder is inbetween..

Chianti Carmichael: before you hit the constraints.

Todayand Tomorrow: Supercede ideology or point out alternatives by removing assumptions (phyiscal space - water, barrierrs, etc.) ?

Chianti Carmichael: but after you've opened your eyes and started to take it all in.

Dancoyote Antonelli: yes

Dancoyote Antonelli: constraints are good things to bump into

Silver Tomorrow: i would say that you achieve your goal here, at least for me

Dancoyote Antonelli: I make it a point

Dancoyote Antonelli: to push in SL

Dancoyote Antonelli: push as hard as I can

Dancoyote Antonelli: to expand boundaries

Chianti Carmichael: Does the constraint that you cannot share your art in RL trouble you?

Dancoyote Antonelli: see the gold bands on my hands and feet?

Dancoyote Antonelli: I dont make a distinction

Ravenelle Zugzwang:I see this in RL

Dancoyote Antonelli: between RL and SL

Ravenelle Zugzwang:yes for me they are one in the same too

Dancoyote Antonelli: it is all one art

Chianti Carmichael: ::nod:: understood.

Dancoyote Antonelli: just a different space

Dancoyote Antonelli: we can all share in

Dancoyote Antonelli: are we not in communication?

Dancoyote Antonelli: in telepresence

Dancoyote Antonelli: in real time

Dancoyote Antonelli: ?

Todayand Tomorrow: with some effort perhaps we can make the distinctions more elastics - one of choice (of co-presence or duality) - we're getting there.

Dancoyote Antonelli: yes it is a place to pioneer again

Dancoyote Antonelli: a rare and beautiful thing

Dancoyote Antonelli: but back to your question

Dancoyote Antonelli: I am concerned with the elite nature of SL

Dancoyote Antonelli: in that

Dancoyote Antonelli: anyone

Dancoyote Antonelli: who is here

Dancoyote Antonelli: has a high performance computer, a fast connection

Dancoyote Antonelli: and leisure to use it

Dancoyote Antonelli: I see education

Dancoyote Antonelli: as one solution to that dilemma

Todayand Tomorrow: Isn't thata price we always pay for work on the edges of new technology enablements?

Dancoyote Antonelli: of course

Dancoyote Antonelli: but it is a factor for me

Dancoyote Antonelli: for sure

Dancoyote Antonelli: access is important

Silver Tomorrow: thru edcuation we can bring this space to others who would not normally have access

Dancoyote Antonelli: I worked for many years on the digital divide

Dancoyote Antonelli: with kids at risk

Todayand Tomorrow: Have you considered partnering with a museum for a more public installation that can be viewed by many?

Dancoyote Antonelli: I would love to do that

Dancoyote Antonelli: do you know one who is interested?

Todayand Tomorrow: You should to the SF MOMA crowd about that.

Todayand Tomorrow: E.g. Peter Samis

Dancoyote Antonelli: an artist does not go talk to a curator

Todayand Tomorrow: LOLO

Dancoyote Antonelli: one is introduced

Dancoyote Antonelli: if you know Peter

Dancoyote Antonelli: I would be glad to meet and discuss it

Todayand Tomorrow: Indeed - that can be arranged ;-)

Dancoyote Antonelli: out of context

Dancoyote Antonelli: I would seem like a kook

Dancoyote Antonelli: !-)

Dancoyote Antonelli: (and I am a bit

Dancoyote Antonelli: hehe

Todayand Tomorrow: Not in my experience with others doing work in more avant guard forms with thoughtful museums.

Dancoyote Antonelli: well a friend of mine

Dancoyote Antonelli: hand carried my work to the Brooklyin museum

Dancoyote Antonelli: and they waved her off

Dancoyote Antonelli: becasue they were worried

Dancoyote Antonelli: that virtual worlds

Dancoyote Antonelli: would discourage people

Dancoyote Antonelli: from coming to museums

Dancoyote Antonelli: in RL

Dancoyote Antonelli: hehe

Dancoyote Antonelli: my retort was

Chianti Carmichael: A familliar pattern by now.

Peregrine Juneau: Like museum web sites haven't ;-)

Dancoyote Antonelli: that televangelists

Dancoyote Antonelli: dont keep people out of church!

Chianti Carmichael: Excellent, well handled.

Dancoyote Antonelli: hehe

Dancoyote Antonelli: well I didnt get in the Brooklyn

Dancoyote Antonelli: maybe some time later...

Todayand Tomorrow: Yea - it's the same we shouldn't use calculators in math because they won't learn arithmetic, etc. or don't put class notes on the web.....

Dancoyote Antonelli: hahahahaha

Todayand Tomorrow: If the physical museum has nothing more to offer.... welll...

Dancoyote Antonelli: you see why I delete land sea and clouds now?

Todayand Tomorrow: yes

Dancoyote Antonelli: hehe

Todayand Tomorrow: Thanks very much Dancoyote.

Chianti Carmichael: Yes, thank you.

Dancoyote Antonelli: you are very welcome !!!

Peregrine Juneau: Yes, thanks.

Dancoyote Antonelli: please come back when you have a moment

Dancoyote Antonelli: and dont hesitate to IM me

Silver Tomorrow: Thank you DC! I would like to talk to you more when you have time.

Dancoyote Antonelli: or email me

Dancoyote Antonelli: at

Todayand Tomorrow: BTW is this exhibition in some kind of competition ?

Dancoyote Antonelli: yes

Todayand Tomorrow: where?

Dancoyote Antonelli: it is in a popularity context

Dancoyote Antonelli: text

Dancoyote Antonelli: with a few others

Dancoyote Antonelli: want to vote for me?

Dancoyote Antonelli: hehe

Peregrine Juneau: lol

Todayand Tomorrow: how do wedo that?

Dancoyote Antonelli: <----shameless

Dancoyote Antonelli: sec\

Todayand Tomorrow: not at all

Dancoyote Antonelli: go here

Dancoyote Antonelli:

http://www.sl-award.com/sl-award.php?lang=en&method=winners

Farley Scarborough smiles and glances around for the voting booth

Todayand Tomorrow: If everyone here put in a vote that would be a useful thing!

Dancoyote Antonelli: and click the link in the lower left

Dancoyote Antonelli: and vote for DC Spensley

Dancoyote Antonelli: (that's me)

Dancoyote Antonelli: Dancoyote is a logo

Dancoyote Antonelli: that represents

Dancoyote Antonelli: the artist DC SPensley

Dancoyote Antonelli: I dont role play

Todayand Tomorrow: AH this is the Linz competition?

Dancoyote Antonelli: yes this space already won

Dancoyote Antonelli: however

IM: Silver Tomorrow: thanks

Dancoyote Antonelli: there is a hinkey popularity contest under way

Dancoyote Antonelli: I say hinkeyt

Dancoyote Antonelli: becase it was not announced ahead of time

Todayand Tomorrow: Well like Tammany Hall - vote now and vote often!!!

Dancoyote Antonelli: yes!

Dancoyote Antonelli: pls do

Farley Scarborough chuckles

Dancoyote Antonelli: Im getting smeared by the Austrian conceptual aritst!

Dancoyote Antonelli: but they have the home filed advantage!

Dancoyote Antonelli: field

Ravenelle Zugzwang:Thank you for sharing this with our Teachers Buzz group DC, I hope everyone had a good time and can take away new inspirations

Dancoyote Antonelli: ok so thanks for coming everyone

Dancoyote Antonelli: take care!!!

Narci Shan: Thank you!

TJH0713 Etzel: thank you

Todayand Tomorrow: Thank you - nice seeing everyone

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