Teachers Buzz Apr 14 2008 Transcript

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StoryMachine with Graham Mills

NMC Teachers Buzz 14 April 2008

Corwin Carillon: welcome David, Calisto

Elle Bellah: ah nice

Calisto Encinal: Hi!

Elle Bellah: ok well I will take a seat then

Graham Mills: Cheers

Corwin Carillon: Welcome Mash, Alphabunny, Kiddo

Alphabunny Jewell: hello Corwin

Kiddo Avro: hi corwin

Kiddo Avro: so is this a class for something or what?

Corwin Carillon: Welcome everyone to the NMC Teachers Buzz session ..

Corwin Carillon: first of all...

Corwin Carillon: I'd like to remind you that the sessions are recorded and chat transcripts put online ... is everyone ok with that?

DavidDavis Lyle: Yes

Calisto Encinal nods.

Carolrb Roux: yes

Kiddo Avro: yes

Elle Bellah: yes

Corwin Carillon: that's great ... thanks and ....

Graham Mills: Well, firstly thanks to Corwin and the NMC for letting me demo StoryMachine after failing to make the last gadget Buzz. Um, this could be a short one, lol.

Corwin Carillon: a big thank you for Dudeney Ge for lettings us use Edunation and an even bigger thank you to Graham for agreeing to run the session

Corwin Carillon: heh :)

Graham Mills: Thanks also to Dudeney Ge for letting us use EduNation II. I promised we wouldn't break it (or was it the other way round?)

Graham Mills: I have bandwidth issues sometimes so please bear with me <sigh>

Graham Mills: I also apologise for using FastPaste under Windows rather than typing but I'm thinking you have other places to be tonight, lol

Alphabunny Jewell: no wories, plow on! =0}

Graham Mills: I'm mainly chatting about StoryMachine though I'll also mention a couple of other interests. If there are common themes they would be 3D (+ time) and trying to empower others.

Graham Mills: My belief is not so much "build it and they will come" but rather "help them build it and they will stay". I think that's ultimately the SL way?

Graham Mills: Anyway, this is me

Graham Mills: I've been involved in supporting this kind of activity since 84

Graham Mills: A long time

Graham Mills: But I love SL

Graham Mills: It has a lot going for it

Graham Mills: BUT (big BUT)

Graham Mills: There is that learning curve

Graham Mills: And many avs don't make it

Graham Mills: Is that what you find?

Ginger Questi: it is an issue

Graham Mills: So, one possibility is the gadget approach

Graham Mills: Anyone not seen the spidergram

Graham Mills: It's a neat tool

DavidDavis Lyle: I haven't.

Alphabunny Jewell: i have not either

Elle Bellah: me niether

Graham Mills: Just touch it to rez a node

Graham Mills: You can choose a color

Graham Mills: Alpha

Graham Mills: Touch again and you get a menu

Graham Mills: OK -- now we have two nodes

Graham Mills: We can link them

Graham Mills: And so on

Decka Mah: awesome

Graham Mills: As you can see on the slide, you can generate useful mindmaps

Graham Mills: Only problem is, you need basic prim skills

Decka Mah: what for Graham?

Dolgoruki Keene: +

Graham Mills: To move the nodes around

Graham Mills: Trivial -- except when you're just starting

Graham Mills: My students are biologists, not builders

Decka Mah: aha well that is aboput as basic as it gets. I have never met anyone who could not master that in about 5 minutes

Graham Mills: But you need cam skills too to work in 3D

Decka Mah: if you can manage to eat with a knife and fork, you can manage prim movement

Graham Mills: lol

Elle Bellah: yes but try to sell your university on using SL when they see anything more than a mouse click

Graham Mills: Compared to web 2.0

Graham Mills: It is tricky

Mash Beerbaum: There are many at our institution that have trouble even in 2D

Graham Mills: Anyway, the other interest was in storing maps

Decka Mah: omg university students who can't manage more than a double mouse click...what are they doing at university?

Elle Bellah: no the adminsitators but I interrupt gram here

Graham Mills: StoryM was an attempt to get a text-only approach

Graham Mills: For a quick start

Graham Mills: It's all driven from a notecard

Graham Mills: But it's still sketchy

Graham Mills: Can everyone see that?

Decka Mah: Handling text is one of the greates challenges within SL

Elle Bellah: yes

Graham Mills: So the disk is StoryM

Graham Mills: In the centre is the controller

Graham Mills: And then there are a range of nodes

Graham Mills: Basically according to where they live on the disk

Graham Mills: I'll give you a quick demo

Decka Mah: Oh if only SL would make those wonderful text labels in blue and white in the world *dreams wistfully*

Elle Bellah: giggle

Controller whispers: Graham Mills chose 'Intro1+>'.

Controller: This script demonstrates the basic features of StoryMachine [1]

Controller: Scripts are started by selecting them from the Controller [2]

Controller: There are four types of node differing mainly in their location on the disk. This is an aNode [3]

Controller: The wedge-shaped aNodes are on the edge of the disk and act largely as static, non-interactive markers [4]

Controller: Above the aNodes are one or more bNodes. They can be located at one of five levels (numbered 1-5) [5]

Controller: bNodes are more interactive. We can add notecards and URLs to them and they have their own touch menu which allows us to do things like color them, adjust their height, etc. [6]

Controller: Nodes above the Controller are called cNodes. They behave much the same as bNodes [7]

Controller: The final node type is the mNode which is located midway between the centre and edge of the disk [8]

Controller: Nodes can change color (red, blue, green, cyan, magenta, yellow, black or white) [9]

Controller: Once rezzed, nodes can be linked with particle streams though a node can act as a source for only one stream [10]

Dolgoruki Keene: graham, why don't you speak?

Controller: We can add a URL to a node for subsequent reference using the bNode touch menu [11]

Graham Mills: OK

Controller: The presence of additional resources is shown using an animated texture [12]

Controller: That's all, folks. The script is in node cNode1. If you want to see it, select Note from that node's touch menu [13]

Graham Mills: So those are the basic node types

Controller whispers: Elle Bellah chose 'Sound on'.

Graham Mills: Did people catch the chat?

cNode1 whispers: Here is the requested card

Elle Bellah: yes

Dolgoruki Keene: i mean, not typing, but speaking

Elle Bellah: may we push the buttons?

Graham Mills: So you can add a commentary

Decka Mah: yes thanks Graham

Corwin Carillon: yep

Elle Bellah: sound is in and out

Graham Mills: I think that's important because maps can be very personal

bNode1 whispers: Please touch again (known bug)

cNode1 whispers: Here is the requested card

Graham Mills: The nodes are interactive

cNode1 whispers: Here is the requested card

Controller whispers: Elle Bellah chose 'Intro2+>'.

Graham Mills: I see some of you are getty the script

Controller whispers: Decka Mah chose 'Intro1+>'.

Controller: This script demonstrates the basic features of StoryMachine [1]

Controller: Scripts are started by selecting them from the Controller [2]

Controller: There are four types of node differing mainly in their location on the disk. This is an aNode [3]

Decka Mah: ewps

Decka Mah: sorry

Corwin Carillon: hehe

Controller: The wedge-shaped aNodes are on the edge of the disk and act largely as static, non-interactive markers [4]

Graham Mills: np

Graham Mills: Any questions so far?

Controller: Above the aNodes are one or more bNodes. They can be located at one of five levels (numbered 1-5) [5]

Corwin Carillon: repetition never hurt :)

Controller whispers: Mash Beerbaum chose 'Intro4+>'.

Controller whispers: Elle Bellah chose 'bNodeRez'.

Controller whispers: Enter bNode params on channel 222, eg /222 bNode, nodeName, angle, level, with each param in quotes

bNode2 whispers: (No Description)

Graham Mills: Um, you can play more later

Corwin Carillon: what stories have you created so far?

Controller whispers: bNodeRez mode timed out

Corwin Carillon: And other people?

Controller whispers: StoryMachine is ready.

Graham Mills: lol, not a lot

Graham Mills: This is very early -- I want to get feedback

Graham Mills: And I haven't used it with students

Corwin Carillon thnks Graham is adding to the functionality :)

Graham Mills: But I think it's an interesting approach

Graham Mills: Yes, Corwin

Corwin Carillon: defintely

Graham Mills: So new users can edit existing scripts

Graham Mills: Or create their own

Graham Mills: The format is CSV

Graham Mills: So you could pull it from a database

Graham Mills: Web storage would be interesting

Graham Mills: These are some of the comads

Graham Mills: *commands

Decka Mah thinks maybe a great story on one of these is actually a way to teach (motivate learners) to learn good camera control and is thinking of word games, quests, etc *small lightbulb flashes overhead*

Graham Mills: lol, Decka

Graham Mills: You do need camera skills

bNode1 whispers: (No Description)

Graham Mills: Camera skills first, then prims

Graham Mills: Maybe?

Maali Beck nods

Decka Mah: I usually use the human dart board to teach them but this would be good too...less blood

Graham Mills: lol, so there you can rez the main node types

Graham Mills: and link them

Graham Mills: Unlinking today seems a bit futzed

Graham Mills: :(

Graham Mills: So these are the limitations on a GOOD day

Graham Mills: CSV is a little borked

Graham Mills: in LSL

Graham Mills: Use wiki-style node names

Graham Mills: Replace commas with ::

Graham Mills: ;;

Graham Mills: Some of you already tried the bNode menu

Graham Mills: You can change colors, levels, etc

Controller whispers: Dolgoruki Keene chose 'Intro3+>'.

Controller: Of course, it helps if we can see some examples of good practice [1]

Controller: Genome by Max Chatnoir manages to be both evocative and educational, providing a range of simulated genetics experiments in a setting that is part tranquil, part high-intensity lab [2]

Controller: Dante's Inferno by Desi Stockton and Eloise Pasteur is part of a distributed project called Literature Alive! that provides contextual content for those studying important texts, in this case the 9 circles of Hell [3]

Controller: THE END [4]

Graham Mills: What I was trying to demo is that you can tag

Graham Mills: And add additional links

Graham Mills: StoryM is not really intended for this scal of use

Graham Mills: Better with 2-3 students

Decka Mah: Ho w do you control input form a group like this in a class setting to stop each person over riding the others?

Graham Mills: Working collaboratively

Graham Mills: lol, Decka -- my point entirely

Graham Mills: I think it could be done

Decka Mah: sorry we passed messages in the ether

Graham Mills: But not the best use

Graham Mills: Here are some thoughts on how it might be used

Graham Mills: We could think of the aNodes in a range of ways

Graham Mills: They could be dates on a timeline

Graham Mills: Minutes in a scheduled lesson

Decka Mah: Names in the class

Graham Mills: Anything you want

Graham Mills: that makes sense to you

Graham Mills: and you can explain to others

Elle Bellah: Well it does provide a way to connect the dots of concepts when speaking in sl

Graham Mills: Yes -- it's a very rich environment

Graham Mills: Don't want to lose the main thread

Graham Mills: But I'm not saying that this replaces conventional SL use

Elle Bellah: a sort of black board

Graham Mills: Maybe, but something to be used with discreation

Graham Mills: Another tool

Graham Mills: *discretion, lol

Decka Mah: Great tool to debrief a SL activity that lets you see inside the student's heads a little

Maali Beck: I'd like to do that!

Graham Mills: Yes, Decka

Graham Mills: They must do the work

Graham Mills: Compare their thoughts with their compadres

Graham Mills: and the teacher

Graham Mills: I actually like the idea of using levels

Maali Beck: afk

Graham Mills: Get different students to work on related but distinct areas

Graham Mills: Come back, link them up

Graham Mills: Anyway, StoryM on its own would be boring after a while

Graham Mills: So I've been thinking of more, um, kinetic approaches

Graham Mills: Hence the Tower

Graham Mills: Which you can see on the slide and in the background, lol

Graham Mills: Its merit is that it fits in a 30 m parcel

Graham Mills: And yet encapsulates a journey

Graham Mills: One I'm working on is the journey of a typhoid bacillus thro the gut

Graham Mills: It's very conceptual

Graham Mills: But not beyond a student

Graham Mills: or group thereof

Graham Mills: Map some topic onto 5 levels

Graham Mills: It's actually fun just to run around on

Graham Mills: And wall off

Graham Mills: *fall

Graham Mills: (motor skills)

Decka Mah: lag management skilss LOL

Graham Mills: Anyone that wants a tower, let me know

Decka Mah: Yes please

Graham Mills: It's very rough build but it'll get you thinking

Xilin Yifu: yes please...i would love a tower graham....

Elle Bellah: me too

Graham Mills: Finally, thinking again in 3D and wanting to, um, give colleagues something they could relate to

Corwin Carillon: pls Graham, thx

Graham Mills: (I'm a biologist, remember)

Calisto Encinal: Yes, please, Graham.

Robin Mochi: yes, thanks.

Graham Mills: I've been playing with Troy's protein rezzing scripts

Atom: :39:C:ASN

Graham Mills: If you look up, you'll see lysozym

Graham Mills: An important enzyme that defends our membranes against bacteria

Atom: :30:CA:CYS

Calisto Encinal feels like brushing his teeth.

Maali Beck: lol

Graham Mills: As you can see, it does particle effects too -- that was alpha helix

Atom: :35:C:GLU

Corwin Carillon grins at Calisto

Rod: (No Description)

Rod: (No Description)

Atom: :3:CA:PHE

Graham Mills: A much smaller amount of beta

Maali Beck counts the number of prims

Graham Mills: So again, I've created a website and a toolkit

Atom: :56:CA:ILE

Graham Mills: lol, huge number

Atom: :24:N:SER

Maali Beck: yes, I see!

Rod: HELIX

Rod: HELIX

Rod: SHEET

Graham Mills: That actually raises an issue

Calisto Encinal: Are they temp, though?

Maali Beck: temp or not, you have to have a large prim allowance to rez them

Calisto Encinal: Temp don't count against totals.

Xilin Yifu: sorry...what is a temp?

Graham Mills: As with Literature Alive, I'd like to see these distributed troughout SL

Maali Beck: temporary

Xilin Yifu: ah!

Graham Mills: As public sculptures

Graham Mills: And searchable via the in-world search

Xilin Yifu: ummm...i am still a bit vague about temporary prims (i guess you mean)

Graham Mills: lol, these aren't temps or they'd have gone by now

Victoria Bury: k you :-)


Calisto Encinal: Could they be and could you script the time that they were present?

Graham Mills: Um, I think that would be pretty intensive too

Graham Mills: You mean a holodeck approach?

Graham Mills: Or rezzing only when avs are near?

Corwin Carillon: or temp on rez I guess

Calisto Encinal: No, more like temporary so they wouldn't count against your prim count.

Maali Beck thinks Calisto is thinking wishfully

Calisto Encinal smiles.

Corwin Carillon: there are on temp on rez scipts that do this but ...

Calisto Encinal: Don't burst my bubble, Maali.

Maali Beck: ;-0

Corwin Carillon: only for prims ..

Corwin Carillon: no other scripts inside

Calisto Encinal: Oh, okay. Thanks Corwin.

Corwin Carillon: oops we lost Graham ...

Corwin Carillon: he will be back in a sec ...

Corwin Carillon: he said he was having probs before

Decka Mah: maybe e was temp on rez LOL

Calisto Encinal: lol

Corwin Carillon: lol

Corwin Carillon: hehe what timing!

Victoria Bury: hhaha

Decka Mah: I think all avatars are temp on rez in SL

Maali Beck: just what I was thinking, Decka

Maali Beck: pretty much, yes!

Corwin Carillon: my brain often feels that way RL

Decka Mah: some days more temp than others LOL

Maali Beck: lol, Corwin

Corwin Carillon: so while were waiting ...

Decka Mah: I would like to see students using this tool

Decka Mah: wondering if it is more collaboratory because it is in here than say cmap on the web

Corwin Carillon: how has what Graham has shown us sparked your imagination for things in your area of work?

Calisto Encinal: Could you see your students using it, Maali?

Maali Beck: possibly, but I came in 20 min. late, so I'd need a referesher

Calisto Encinal: I could see them mapping out a dialog in Spanish.

Maali Beck: missed a lot, I think

Robin Mochi: same here, missed the first 20 min. couldn't find this place.

Xilin Yifu: yes...i think it could be useful for teaching grammar too

Calisto Encinal: Or I could put the dialog out there mixed up and they would have to put it in order.

Corwin Carillon: Graham has shown Eloise's mapping tool, Troy's protein rezzer (adapted) and his StoryMachine

Calisto Encinal: Yes, Xilin, it could work for grammar as well.

Calisto Encinal: What might you do?

Xilin Yifu: i need to think it through a bit more.....

Corwin Carillon: students constructing stories of key learning experiences?

Calisto Encinal: Questions and answers?

Corwin Carillon: students could be student teachers too

Maali Beck: wb Graham

Xilin Yifu: but an initial thought is that it could be used to lay out the basic grammar structure of chinese in a more interesting format

Corwin Carillon: wb graham

Calisto Encinal: Or for conjugating verbs, each step in the process.

Xilin Yifu: that students could learn progressively as they move down the tower

Graham Mills: Sorry, folks. Electrons must be getting tired

Maali Beck: lol

Victoria Bury: :-)

Corwin Carillon: :)

Maali Beck: I read that as 'Elections

Maali Beck: lol

Maali Beck: those too

Corwin Carillon: lol

Graham Mills: I think our time is more or less up

Graham Mills: Any questions?

Calisto Encinal: Is there a copy here that we could get?

Graham Mills: lol

Elle Bellah: a copy of the machine is avaialble at the teleports?

Graham Mills: yes

Xilin Yifu: graham....can we call on you for further advice if necessary?

Corwin Carillon: we have been chatting about exploitation Graham while you were recharging :)

Graham Mills: Um, copy of StoryMachine

Elle Bellah: yes

Graham Mills: As it stands, somewhat imperfect

Graham Mills: Sure

Maali Beck: a work in progress!

Maali Beck: :-)

Graham Mills: See if you can buy that?

Calisto Encinal: Yes

Elle Bellah: understood it is a work in progress, it would be nice to have in bag of tricks and let you know what applciations we come up sith

Graham Mills: Cool -- you can try it in the sandbox

Decka Mah: thanks very much Graham

Decka Mah: how about getting the tower ?

Calisto Encinal: Thank you, Graham. Very interesting and inspiring.

Graham Mills: I don't think it has that longer script I showed you

Graham Mills: Um, the Tower

Xilin Yifu: yes...thank you graham!

Elle Bellah: sorry to be slow and what is it we are supposed to click to purchase the gadge?

Elle Bellah: *gadget?

Maali Beck: the box

Graham Mills: Rightclick and buy for L$0

Corwin Carillon: right click the yellow boxes and choose buy

Elle Bellah: pardon the multicolor box?

Decka Mah: thanks Graham got the tower too

Graham Mills: Unsupported

Elle Bellah: oh the yellow rez box?

Calisto Encinal: Tiger pring

Calisto Encinal: print*

Graham Mills: The Tower is a bit problematic

Graham Mills: Seems like the perms on the upper story are borked

Calisto Encinal: Have a great night, everyone!

Elle Bellah: ty

Robin Mochi: thank you!

Maali Beck: adios, Calisto

Graham Mills: But good for one rez

Maali Beck: oops, gone

Maali Beck: lol

Decka Mah: same warranty as OpenSim I assume Graham...if I break it, I get to keep both pieces LOL

Maali Beck: ty, Graham

Graham Mills: Feel free to have a wander round

Elle Bellah: kk thanks

Xilin Yifu: thank you!

Corwin Carillon: Before we all depart ...

Graham Mills: lol, yes, Decka

Victoria Bury: thanks graham

Corwin Carillon: can we all say thanks to graham ! :)

Graham Mills: yvw

Corwin Carillon: hehe too slow

Corwin Carillon: thanks G

robrob McCoy: thanks Graham

Graham Mills: :)

Lefresne Bernard: Thank-you

Graham Mills: yw

CasperVan Dibou: Thanks Graham!

Decka Mah: Thnaks for moving the boundaries on my understanding of SL possibilities Graham

Graham Mills: lol, and generating massive lag to boot

Corwin Carillon: I think SL manages that all on its own ...

Corwin Carillon: thanks everyone for coming to the session!

Graham Mills: I'll keep the SLED list updated if I get a good version

Xilin Yifu: oooo...like the shirt robrob!

Corwin Carillon: And our thanks again to Dudeney Ge for supplying the location!

robrob McCoy: heheh looks like we both got the memo on pink!

Xilin Yifu: lol

Xilin Yifu: it suits you though! very nice!

Victoria Bury: :-)

Xilin Yifu: robrob...have you met bern?

robrob McCoy: thankyouverymuch

Corwin Carillon: I will get the transcript on the wiki it the next couple of days

Graham Mills: :)

robrob McCoy: no hello bern

Xilin Yifu: bern...this is robrob...a classmate of mine

Corwin Carillon: http://sl.nmc.org/wiki

Xilin Yifu: robrob...bern is an old friend of vicky and me.....

Graham Mills: Um, might need some editing Corwin

Xilin Yifu: and a great scripter to boot!

Xilin Yifu: lol

Lefresne Bernard: Hi, robrob

robrob McCoy: very nice to meet you!

CasperVan Dibou: Similar to the wikitecture treee with leaves?

Xilin Yifu: we were just going to walk to the tower to have a look

Lefresne Bernard: Nice to meet you too!

Corwin Carillon: ok G

Lefresne Bernard: Sorry, I'm a bit lagging

Xilin Yifu: i know what you mean bern...its slow here too!

Lefresne Bernard: I'm on the 'older' computer now :-J

Xilin Yifu: ahhhh

Victoria Bury: sorry eating my dinner, limited movement :-)

Xilin Yifu: great robrob!

Xilin Yifu: hope to see you later then

robrob McCoy: cya folks....have a great evening

Xilin Yifu: byeee

Victoria Bury: bye robrob

Graham Mills: bye

robrob McCoy: bby

Graham Mills: Sure

Decka Mah: bye all thnaks for sharing your thoguhts. Great ideas flowing

Corwin Carillon: bye everyone

Graham Mills: Bye Corwin

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