NMC2007 Hit The Ground Running

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Contents

[edit] Second Life NMC Workshop Notes and Second Life Resources

This page is maintained by:

Heidi Trotta (aka Heidi TeeCee) trottahe@shu.edu

Nick Noakes (aka Corwin Carillon) noakes@gmail.com


Presentation


Hit The Ground Running - Workshop Outline(Part I)

  • Questions of the participants - account, orientation, already been in SL, pair participants up (experienced and new)
  • Sheet with real name and SL name
  • Basics I
    • Movement
    • Communication
    • Changing your appearance and clothes
    • Notecards
    • Inventory
    • Group - add yourself to [http://sl.nmc.org/join NMC Guest Group or NMC Members Group (if you're institution is an NMC

member)]

    • Landmark - Inventory, where landmarks are, How to create a Landmark
    • Friendships - find a buddy
    • Community - groups
    • Map - teleport to Teaching 2 or 3

Log in and teleport to the NMC Campus's Research Park(39,18,45)


Hit The Ground Running (Part II - Hands-on) - More Basics, Practice and Teaching tools


  • Basics II
    • Camera Controls (demo)
    • Snapshots - Buddy (demo)
    • Force Sun (demo)
    • Setting up your identity - profile (show and tell)
    • Preferences - chat logs (show and tell)
    • Get the NMC conference bag with free goodies - Hitchhikers HUD, Wear Shirt


  • Practice: Field Trip and Exploration
    • HitchHikers Guide to Second Life (Boracay version) HUD - (go to one place on the HUD with buddy and take snapshot and/or write a brief description on a notecard to give to facilitators on return to NMC Campus)
    • When done return to NMC Research
    • Deposit box for Snapshot & Assignment drop-off
    • One of us will take the photos and display
  • Tools related to Teaching and Learning
    • PowerPoint options - book, display boards (demo)
    • Use an SL whiteboard and put image on one that is in the gift box
    • Streaming Video and Audio
  • Educator's Resources - NMC wiki, Simiteach wiki, etc., YouTube videos, Educator Groups, NMC Blog, Books, Second Life Resources, other outside blogs
  • Cool places to shop -
  • Questions and answers


[edit] Educators' Resources


[edit] Keeping up-to-date

  • Second Life Groups
    • NMC Teachers Buzz (fortnightly meetings)
    • Real Life Education in Second Life: A group for real life educators either currently using SL for real life education or people interested in exploring the possibilities.
    • SLEdu Events: A group to assist SL students to find out what SL Educational Events are running by allowing the announcement by instructors of their upcoming events.
    • International Society for Technology in Education (ISTE): A nonprofit membership organization in RL, ISTE provides leadership and service to improve teaching, learning, and school leadership by advancing the effective use of technology.


[edit] Video Tutorials


[edit] Second Life Podcasts


[edit] Clothing

Desi's Top Shop Spots

[edit] Gestures


[edit] Making a Gift Bag and T-Shirt

[edit] Challenges and Concerns

  • Last names have to be chosen from a list of provided names. You can choose a last name, but only for a fee.
  • Since 13-17 year olds are confined to the Teen Grid classes that bridge the 18 year old barrier have problems.
  • Griefers - the flexibility and freedoms that Second Life affords also allows residents to disrupt the experience of others.
  • High technological requirements - a relatively fast computer with a good graphics card and broadband internet access is required.
  • Steep learning curve - For non-gamers, a difficult interface that's not too user-friendly.(less so for younger students than teachers)
  • Digital divide - due to access to technology or cost of service.
  • Accessibility - as yet no technology to allow vision impaired people to enter. however, as the client is now open source, this will hopefully get taken up by a group and resolved to some extent
  • Regular downtime required for grid updates & need to download a new client regularly
  • Grid stability and performance problems, including downtime and lag
  • Platform limitations - prim and avatar limits per area
  • Non-portability of assets - if Second Life closes assets cannot be taken elsewhere.
  • No backup - you can lose everything - both as a result of technical issues and conflict with Linden Lab - with no legal recourse.
  • Proprietary service (as with Active Worlds, There, Kanaeva, etc and of course no different from LMS's such as Blackboard, Angel, D2L, etc)
  • Interoperability - lack of agreed standards for virtual worlds which leads to issues of:
    • Portability
    • Legal issues for institutions - indemnity, intellectual property
  • Social/Legal Issues
    • Privacy issues
    • Child protection and duty of care (for younger students)


[edit] Virtual Worlds

Personal tools
using the wiki