Meeting On Campus

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Suggestions for Groups and Classes Meeting on Campus

Place holder as we write some content!

To include:

  • suggested modes for meeting (conversation, informal, class, lecture, field trip, lab)
  • use of multimedia on campus
  • audio tools
  • facilitation guide

[edit] Resources

Top 20 Educational Locations in Second Life SimTeach

Second Life features hundreds of fascinating locations for learning and teaching. This is the list of "top" locations as decided by Wiki consensus. Feel free to add and subtract from the list but let's keep this to 20 places - this format ensures the most up-to-date list.

101 Uses for Second Life in the College Classroom Dr. Megan S. Conklin (Elon University)

This presentation is part of the Second Life Symposium at the Games, Learning, and Society Conference, June 23-24, 2005 in Madison, WI. The featured speakers for this symposium are Cory Ondrejka and James Cook: "Brace for Impact: How User Creation Changes Everything". In my short portion of the symposium, I will present a variety of ways to use the online virtual world Second Life in the college classroom.... My "case in point" will begin with a brief discussion of how I have used Second Life in my own classes. Although I am a faculty member in the Computing Sciences department, I teach a 300-level GST "General Studies" course that is designed for students from all majors to meet their general education requirements. My course ("Imagining Technology") focuses on the future of technology, and it has a different theme each year (hacking, virtual communities, artificial intelligence, etc). Second Life helps me meet my course goals in a variety of ways, which I have included in my handout below.

Second Life: The Educational Possibilities of a Massively Multiplayer Virtual World (MMVW) David M. Antonacci and Nellie Modaress (University of Kansas Medical Center)

Today we are looking at the educational possibilities of Massively Multiplayer Virtual Worlds (MMVW). We’ll look specifically at Second Life, a MMVW created by each user and simultaneously played by hundreds of people around the world. We’ll start by briefly examining educational games in general, and then we’ll focus on Second Life, explaining and demonstrating some of its technical capabilities and how it can be used for teaching and learning. Our goals are to increase your awareness of current developments in computer games and simulations and to help you begin considering the educational possibilities of these emerging technologies, But most importantly, we want to encourage you explore virtual worlds, like Second Life, so you will be prepared to teach with this technology as it continues to mature.

Second Life usage in math? Casting Out Nines weblog

The first extensive look at Second Life that I ever read was here in which Wes Fryer shares his thoughts on the game and throws in a few implications it has for teaching in the Millenial world. That article got me wondering how something like Second Life could be used for teaching math. What comes to mind initially is using Second Life as a way of following up student work on a mathematical problem that can be used to model something in the “real world”, to “see” if the student’s solutions really work.
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