I had some queries about alpha windows during the conference as I used them for the Loyola build so here’s an example that also demonstrates how to tackle an age old problem in Second Life – Gothic arches. Use this method when you have openings defined by an alpha channel in a larger area of texture to give them solidity in the reveals and mitigate some of the alpha ordering issues.
It’s pretty simple really; create a solid wall inside the ... more » »
I had some queries about alpha windows during the conference as I used them for the Loyola build so here’s an example that also demonstrates how to tackle an age old problem in Second Life – Gothic arches. Use this method when you have openings defined by an alpha channel in a larger area of texture to give them solidity in the reveals and mitigate some of the alpha ordering issues.
It’s pretty simple really; create a solid wall inside the ... more » »
I had some queries about alpha windows during the conference as I used them for the Loyola build so here’s an example that also demonstrates how to tackle an age old problem in Second Life – Gothic arches. Use this method when you have openings defined by an alpha channel in a larger area of texture to give them solidity in the reveals and mitigate some of the alpha ordering issues.
It’s pretty simple really; create a solid wall inside the ... more » »
I had some queries about alpha windows during the conference as I used them for the Loyola build so here’s an example that also demonstrates how to tackle an age old problem in Second Life – Gothic arches. Use this method when you have openings defined by an alpha channel in a larger area of texture to give them solidity in the reveals and mitigate some of the alpha ordering issues.
It’s pretty simple really; create a solid wall inside the ... more » »
I had some queries about alpha windows during the conference as I used them for the Loyola build so here’s an example that also demonstrates how to tackle an age old problem in Second Life – Gothic arches. Use this method when you have openings defined by an alpha channel in a larger area of texture to give them solidity in the reveals and mitigate some of the alpha ordering issues.
It’s pretty simple really; create a solid wall inside the ... more » »
I had some queries about alpha windows during the conference as I used them for the Loyola build so here’s an example that also demonstrates how to tackle an age old problem in Second Life – Gothic arches. Use this method when you have openings defined by an alpha channel in a larger area of texture to give them solidity in the reveals and mitigate some of the alpha ordering issues.
It’s pretty simple really; create a solid wall inside the ... more » »
As I used the build at Loyola to demonstrate various aspects of the development process at SLPro! I thought I’d follow up here with a picture of the completed development, including the Church on the left.
Originally published at NMC Virtual Worlds more » »