Metanomics Returns Today with Live: Virtual Goods and Linden Labs

CDB Barkley (aka Alan Levine) : Sep 23, 2009 12:15pm

The weekly Metanomics series kicks off its 3rd season with an extra special show today, a live discussion from the Engage Expo in San Jose featuring Linden Lab executives Philip Rosedale and Tom Hale who will be joined from their live location there with the Metanomics Main Stage in Second Life with the Metanomics team Harper Beresford and JeanieSing Trilling.

metanomics

This takes place at 4:00 PM PT today (check local time) with several options for ways you can participate:

  • Join us on NMC Campus at our Amphitheater on Outreach (87, 125, 34), our regular location for offering a live stream of Metanomics.
  • Watch the live video stream from anywhere via http://streams.treet.tv/live.mov
  • Watch the live stream and join the conversation via the chat bridge at the Metanomics web site.

Robert Bloomfield, Metanomics Host and Editor-in-Chief, will facilitate this discussion of the virtual goods industry: where virtual goods are headed, what makes Second Life’s virtual goods economy different, the challenges and opportunities of an economy based on user-generated content, and the success stories of Second Life entrepreneurs making real profits from their virtual goods.

Last year, Residents of the immersive 3D world of Second Life spent more than $360 million on countless items of virtual goods – from land to designer shoes to lavish homes. The virtual economy almost doubled in size in the past year, and at nearly $50 million per month in user-to-user transactions, the Second Life economy is now on an annual run rate of more than half a billion US dollars, making Second Life the largest virtual economy in the industry.

Join Second Life founder Philip Rosedale, Linden Lab Chief Product Officer Tom Hale, and Cornell University Economist Robert Bloomfield to discuss where virtual goods are headed, what makes Second Life’s virtual goods economy different, the challenges and opportunities of an economy based on user-generated content, and the success stories of Second Life entrepreneurs making real profits from their virtual goods..


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