Imagine flying over a pyramid shaped boat as a variety of tones from the engine combine to create a melody. That is just what visitors will get when they interact with the new virtual art collection created by Ball State University faculty in Second Life.
John Fillwalk, Ball State associate professor of art, and director of the Institute for Digital Intermedia Arts and Animation (IDIAA), is the lead artist on a project that will be showcased in Second Life beginning Sunday, ... more » »
CDB Barkley (aka Alan Levine) :
Aug 21, 2008 11:15am
I was intrigued in writing the previous story on the Wall V-2 performance as Debbie Trilling had provided as a resource this link which displays her SL profile in a web browser:
http://world.secondlife.com/resident/4e07f6d1-4598-4351-84fa-826ccb723ea8
Where does that link come from? I pondered. Obviously, the last part is some sort of asset ID, like each avatar has the equivalent of a texture's database ID. I poked around URLs at world.secondlife.com many of which return XML data, and my hunch is the search engine that ... more » »
CDB Barkley (aka Alan Levine) :
Aug 21, 2008 10:33am
If you have not caught the summer performances of the CARP's (Cybernetic Art Research Project) production of The Wall V-2 (Second Life performance of Pink Floyd's The Wall), this is your last chance to catch the show. Playing for the last few weeks at NMC Campus West, the show has been performed 28 times to more than 2000 avatars.
The LAST-EVER presentations of this unique, groundbreaking and immensely popular SL show will be this week; Friday August 22 ... more » »
So you think your avatar is pretty lifelike? Are you ready to cross the uncanny valley? Meet Emily.
The TimesOnline in the UK reports on Lifelike animation heralds new era for computer games.
Image Metrics, a company that specializes in realistic facial animations (they also do the animations in Grand Theft Auto), have notched up the realism of computer generated characters. Emily started with a video of an employee just talking:
then recreated the gestures, movement by movement, in a model. ... more » »