The Great SL Land Rush

CDB Barkley (aka Alan Levine) : Apr 13, 2007 12:56am

Hey all you virtual Okies! Grab your wagon and head for Lebenswelt. Grab a homestead of land, set up shop, and you might win the whole island!

CtrlShift07 is “the first Australasian Student Architecture Congress in New Zealand since 1982, as well as being the first ever architectural congress running concurrently in both physical and virtual worlds.” The workshops and events are happening in July 2007.

As part of this conference in architecture, planning, and design, they are holding a competition in the virtual plane:

CtrlShift07 invites you to take part in the “First Great Land Rush of Second Life, 2007”. Come and stake your claim, plant your flag, and sit your buns on 512 sq meters of pristine, lush undeveloped land on CtrlShift’s private island Lebenswelt.

Drive, run, fly, teleport, pounce, plummet or jet pack from the CtrlShift07 conference base camp. At 12:00 Noon (GMT) on May 14, 2007, the cannon will sound for all participants to head out onto the open plains to stake your claim, and build your entry. Entered designs will be judged in two phases by two separate juries in June and July, and we will be awarding a FREE ISLAND within Second Life to the winner. (Valued at $2575.00 US – includes 3 mos. maintenance)

Registration begins 16 April, 2007. A complete competition brief can be downloaded here starting 16 April, 2007.

Don’t become the next disappointed “Boomer.” Entries and available parcels are limited, so better to be a “Sooner”.

Yep, you hear us right- you can win an entire sim!

While this sounds like fun and games, at its heart, this is a serious competition, and worth looking at:

The aims of the design competition are to expose many peoples of many disciplines to the Second Life environment, offer them the opportunity to create a personal or public space within this environment while attempting to both define a new architectural vernacular - one that must adjust to the rapid real-time evolution of space and form surrounding their design - as well as understand the very humanistic relationships created by the “mind-avatar” connection, while also dealing with some very real design constraints/opportunities created by these new relationships and the current interface.

Head now to http://www.ctrlshift07.com/second-life/

Story filed under: Second Life News

See all stories by CDB Barkley (aka Alan Levine)

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